RealEyes OSMF Player Sample − Part 1: Setup and deployment

Posted on June 15, 2010 at 2:24 pm in Development, Media Solutions

Adobe’s Open Source Media Framework (OSMF) enables developers to easily assemble pluggable components to create high-quality, full-featured playback experiences. The open aspect of the framework enables collaborative development focused on web video monetization with lower costs and faster turnaround.

This article is an introduction to the RealEyes OSMF Player Sample (REOPS) that provides developers, designers, and/or implementers with the proper knowledge to customize and deploy a video solution based on the Open Source Media Framework (OSMF).

RealEyes’ David Hassoun and John Crosby have just released the first in a series of articles on OSMF and REOPS for Adobe’s Developer Connection.  This article provides a brief introduction into the visual and technical capabilities and implementation parameters of this new sample. Future articles will dive deeper into how REOPS uses the OSMF to build a robust media player solution.  Read the article to get up and running with OSMF and the REOPS project.

John Crosby (40 Posts)

John is a partner at Realeyes Media and has had his fingers in many projects and technologies from Realeyes’ beginning. John has created training curriculum for the Flash Platform and surrounding technologies as well as researched and implemented new processes and tools for management and development teams. Problem solving and providing solutions is where John excels. Aside from the courseware, development and consulting, John has published multiple articles and papers and continues to do so at his blog and on Adobe’s Developer Connection. As a former professional foodie turned keyboard jockey, John spends his time away from the internet as a father, husband, vinophile & productivity monk. Regardless of the subject, John is always on the lookout for tools, ideas and people that make food, code, business – whatever it is – more fun.


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