Mastering OSMF: A Three-Part Series on Adobe Developer Connection

Posted on March 15, 2011 at 10:57 pm in Development, Media Solutions, Strategic Consulting

David Hassoun

David Hassoun

John Crosby

John Crosby

Open Source Media Framework (OSMF) simplifies the development of media players by allowing developers to assemble components to create high-quality, full-featured video playback experiences. This open framework enables development focused on web-based video monetization, with lower costs and faster turnaround. – osmf.org


From building a simple player, to understanding plug-in development and use

Recently, Adobe Developer Connection posted a three-part series of articles entitled “Mastering OSMF“, by David Hassoun and John Crosby of Realeyes Media. The series, in addition to being divided into its three main sections, is broken down further into 11 walkthroughs which take the reader through various scenarios; from building a simple player using OSMF, to incorporating custom plug-ins into OSMF-based media players. A brief overview of the series:

Mastering OSMF-Part 1: Working with the Flash Platform

Part 1 gets you started with the basics of OSMF, and introduces the Strobe Media Playback media player, a precompiled SWF provided by Adobe that you can use in your projects. You also learn how to build a simple media player using OSMF, and to then how to break out the player’s controls to manage them independently. Finally, you learn how your player can be configured to handle different types of media using the MediaFactory class, and the generic MediaElement class.

Mastering OSMF-Part 2: Creating and customizing your player

Part 2 expands upon concepts discussed in Part 1, and explores the complex layout and container functionality that OSMF offers you as a developer. Also discussed are serial and parallel complex compositions, which allow for the customized presentation of media that needs image overlays, for example, or for multiple clips that need to be presented sequentially.

Mastering OSMF-Part 3: Working with plug-ins

The final installment in the series goes into the use and creation of plug-ins within your OSMF-based applications. In Part 3 you learn about the potential plug-ins used with OSMF have to create vastly more powerful and functional media players. Advertising integration, and analytics gathering are but two functions served by the use of plug-ins in OSMF.

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Comments

  1. Mike Delucchi 8 August 2011 at 9:58 pm permalink

    Awesome series for OSMF. reops is very nice as well. Just wondering if you’re planning a series to discuss how a Flash Catalyst > Flash Builder workflow would go, instead of using Flash CS5 for the skinning.

  2. ssheridan 9 August 2011 at 8:44 am permalink

    @Mike-thank you for the kind words! And yes, we think that a series that covers Flash Catalyst > Flash Builder workflows would be a great idea. In fact, a few of our devs are currently using such workflows at the moment.
    -Cheers,
    Scott