Tag: mobile

RealEyes Your Holiday!

Posted on December 07, 2011 at 4:01 pm in Blog

This year, the RealEyes Media crew has turned into Androids for our annual Holiday employee collage.  Not only do we look awesome, but we’re celebrating all the mobile work that we’ve done this past year … and not just for Android, but for iOS and Blackberry, too.

As always, everyone at RealEyes Media made his or her own avatar.  Can you match them all up without reading the names?  Click on the image above for a larger view.

Whatever your practice or platform, we wish all of our friends and clients every joy this Holiday season!

The past week has brought a series of announcements from Adobe that has elicited myriad speculation and concern from the Flash Platform and Adobe community.  As a leading Adobe Solutions provider for Flash Platform solutions, RealEyes wants to address these announcements and how we see their impacting our focus in the technological ecosystem.

Before we begin this analysis, from our vantage point, the largest issue with these announcements is the way in which they were communicated—to the public, to partners, everyone.  There was much good news in what Adobe announced; unfortunately, their public relations team chose to focus largely on what was being deprecated, which colored the resulting dialog.

We’d like to take a moment to refocus this conversation for our customers and community.  Contrary to popular debate, Flash is NOT dead.  And here’s why:

Adobe Focus on Mobile Applications

Adobe announced that it would be more aggressively contributing to HTML5, with future Flash Platform development to focus on personal computer and mobile applications.  Great!  Our clients who are developing mobile experiences are universally doing so with the intention of making installable applications.  More Adobe focus in this area will only enhance the experiences that we are able to work with them to deliver.

The Flash Platform is still the best way to develop mobile application experiences intended to be deployed across the major application marketplaces: Apple, Android, and Blackberry.

However, what got the most attention in this announcement was that Adobe is discontinuing development of Flash Player for the mobile browser.  While this got many people up in arms, declaring the general demise of the Flash Player, we at RealEyes can respect this decision and see the validity of it.  For Adobe, the return on investment for this runtime simply wasn’t there, and with the fragmented nature of Android (and a few other issues that contribute to delivering an application to all browser, OS, and mobile hardware configurations) the continued development of the mobile Flash Player would be exponentially complex.

For application developers, the mobile Flash Player was never as good a runtime as the desktop one.

So, how is the discontinuation of mobile Flash Player affecting our clients? Really, it isn’t.

Because mobile device users are more likely to look exclusively toward installable applications for rich media content—and RealEyes’ Flash Platform applications largely deliver rich media content—our customers have been developing applications built using the Flash Platform and relying less on the mobile web.  Mike Chambers does a nice job of discussing the differences in how users consume rich content on mobile devices compared to the desktop, and we agree wholeheartedly that this is the way to go.

Because Flash Player doesn’t have the same ubiquity on mobile devices as it does for desktop browsers RealEyes was already advising our clients to create fallback experiences for their Flash content for mobile browsers.  For most of them we could achieve the same functionality in HTML as in Flash (video being the exception as you’ll see below).  Why not forgo Flash entirely and have a single HTML codebase to support?  Seems like a decision that makes good business sense.

Not that we aren’t sad to see mobile Flash Player go: we are.

If only because we don’t want the web to have missing plugin alerts. Having the Flash Player plugin available to Android and Blackberry mobile browsers was a convenience that offered a great marketing pitch, but, truthfully, delivered very little.  This is due, in large part, to the fact that the majority of the web was design for the desktop and was not meant for (nor is it very functional for) mobile phones – period, full stop.

In truth, we’ve seen just a very few Flash applications developed specifically for the mobile browser.  We at RealEyes have developed just one of these for commercial release. And this application was built before AIR for Android and was always intended to be a stop-gap until this runtime was available.

Now, tablets make a better use case for Flash’s place in the mobile ecosystem; however, the number of tablets that support Flash is under 30% of market share.  Given this and Apple’s seemingly prohibition on Flash, the Flash Player was just never going to achieve the same ubiquity as it has on the desktop for tablets, or for mobile phones for that matter.

Adobe Supports HTML5 Development

As Adobe is a multimedia creation company it will want to be at the forefront of whatever technology is defining exceptional user experiences for multimedia delivery.  And, for a few years now, Adobe’s been looking toward HTML5.  Unfortunately, the announcement from Adobe that contains the information about the discontinuation of the mobile Flash Player makes it sound like Adobe’s just jumping on HTML as a development platform.  That’s just not true.

Even more unfortunate in the present debate is a perception that Steve Job’s thoughts on Flash have somehow won and that this was just fallout from an Apple v. Adobe war.  Not so fast.  Apple and, to some degree Microsoft, have done much to market HTML5 development to the point that its perception overpromises what it can deliver.  Although Adobe has been working to educate its community about the benefits of the Flash Player over HTML5 and was backed by legions of developers, animators, designers, and content creators, they couldn’t overcome the tactics of a such powerful and cunning marketing machines.  While standing its ground on the mobile Flash Player, Adobe was, in many ways, able to achieve what critics said was not possible with Flash Player on mobile devices.

So, if Steve didn’t win, who did?

Well, Adobe is still poised to win and … more importantly so is its community of developers and customers.  Look at tools like Adobe Edge and the new mobile enhancements to Dreamweaver.  Also, with Adobe’s acquisition of PhoneGap, Adobe developers are poised to deliver the best HTML5 experiences out there.  Yeah, it’s not Flash … but that’s OK. While it seems like Adobe’s making a sharp turn toward HTML5, from where we sit, they are more fully committing to a direction that Macromedia, and then Adobe, started in some time ago.  Remember the HTML and Flash being friends video from Adobe MAX last year?

And, with other recent innovations for mobile AIR such as the availability of native extensions, the future of mobile development is exhilarating for any Flash Platform developer.  We’re hopeful that Adobe will use this opportunity to sharpen their focus on native mobile functionality and continue the path of making the Flash Platform the best choice for developing multi-platform mobile applications with a single code base.

However, the perception that Adobe’s making a rash decision is very damaging and something that we’re working with our clients to help them understand.  The reality of the situation is that not much has changed; however, poor communication, horrible messaging, and virtually no community outreach from Adobe regarding this messaging has made the perception the accepted reality in the short term.

And, if that weren’t enough news for one week …

Adobe Really Open Sources Flex

In clarifying its future plans for the Flex SDK, Adobe announced that the Flex SDK will be contributed to an open source foundation.  The good news in this move is that the Flex community is mature enough to take on the governance of this robust framework moving forward.  This wasn’t the case in February of 2008 when Adobe released Flex 3 as open source (Adobe had been planning to open source it since April of 2007).

For several years now, Adobe has been moving towards a more open standard with their development and this decision to contribute the Flex SDK to an open source foundation isn’t something that’s Adobe has done in isolation, and not just to the Flash Platform.  Some other projects that are on this path are:

  • PhoneGap
  • BlazeDS
  • Flex SDK

And, in reading Adobe’s clarification to this open source announcement, we see even more reason to be excited.  They are also open sourcing tools that support Flex including an experimental one (Falcon JS) that cross-compiles MXML and ActionScript to HTML and JavaScript.  Now, that’s exciting!  And, we’re sure that more is on the horizon.  Maybe HTML and Flash can be friends after all.

And, let’s be honest, the original model that Adobe used to open source Flex didn’t go as planned.  While Adobe always said they welcomed contributions from the community to grow and improve the Flex SDK, the process for getting a change accepted was unclear and many community contributions were rejected for any number of reasons (valid or invalid).  Adobe simply did not have the process or the resources to handle the influx of developers who wanted to contribute.  It was a frustrating situation for the Flex development community (and arguably Adobe as well).

So, the vibrant Flex community answered back earlier this year by creating the Spoon Project to better organize and test Flex SDK modifications submitted by the Flex community.  It proved to be an excellent model, drove innovation of the Framework, and was an initial step toward the full open source move that Adobe just announced.

Who’s governing the future of Flex? We are!

In case the nuance in what’s different now versus Adobe’s 2007 decision to open source Flex isn’t apparent, the major difference is that the Flex community will extend the Flex code base without needing Adobe’s permission to do so.  A new governance, following Apache’s well-established community rules, will be formed to determine the future direction of the codebase.

Since our inception RealEyes has been in close contact with Adobe’s Flash Platform team, we’re excited for this change in governance. RealEyes has always been super excited about the Spoon Project, and our Development Manager (Jun Heider) is very active in this community as the Infrastructure Chairman.  We’ve seen that this is truly a community-driven initiative that is supported by Adobe to increase the volume, speed (and maybe even the quality) in which the Flex framework can grow.

We are excited to contribute further to the future of Flex and confident that, like other successful open source communities, the language will continue to evolve.

Also … Flex isn’t all of the Flash Platform

Sadly, many of the announcements that we’ve been talking about, including the open sourcing of Flex, led many to say that Flash is dead. That simply isn’t true.  Let’s talk about what the Flex framework actually is: a particular framework used to structure Flash Platform development.  Do you have to use it to develop Flash Platform applications? No. And, to be honest, RealEyes doesn’t use Flex in every Flash Platform project because sometimes that framework can make applications to “heavy”.  If performance is of paramount concern for a Flash Platform application, Flex often cannot replace pure ActionScript.

Flash and Flex are not going away.  Adobe is still committed to developing tooling to support development for the Flash Platform. Further, Adobe hasn’t open sourced the Flash Player, the most installed piece of software in the history of the internet.  Adobe plans on steadily contributing to the Flex SDK in its open sourced project and we are working with the Flex community to make us contributors as well.

Adobe and Enterprise Applications

In a week of poorly handled communication, probably RealEyes’ largest concern was Adobe’s statement that “In the long-term, we believe HTML5 will be the best technology for enterprise application development.” Ouch.  Big enterprises have invested millions upon millions of dollars in the development and maintenance of Flash Platform applications.  At the very least that statement can erode the confidence that large companies (or companies of any size, really) have when building systems based upon Adobe technology.  Something that we feel is probably a bit of an over-reaction.

Also, without context this statement is very misleading.  Currently, HTML5 does not have full functional parity with the Flash Platform.  A few days after making this statement, Adobe clarified it by indicating what it intended as a timeframe for HTML5 to be able to truly complete with Flash Platform development: three to five years. That timeframe could be heavily extended when considering corporate browser adoption timelines.

There’s no enterprise that can wait three to five years for functionality.

As Adobe stated, “Flex has now, and for many years will continue to have, advantages over HTML5 for enterprise application development – in particular:

  • Flex offers complete feature-level consistency across multiple platforms
  • The Flex component set and programming model makes it extremely productive when building complex application user interfaces
  • ActionScript is a mature language, suitable for large application development
  • Supporting tools (both Adobe’s and third-party) offer a productive environment with respect to code editing, debugging and profiling and automation.

We see all that as being the case and some more:

  • Enterprise clients tend to have slower adoption rates for software, meaning that not all enterprises support the advanced HTML5 features that exist.
  • In particular, the video capabilities in HTML5 are not as robust as what is available in the Flash Platform including multicasting with integrated hardware acceleration and advanced security models.
  • The testing issues for supporting browser fragmentation can be daunting to enterprises, compared with supporting a Flash Platform application that can be deployed across desktop browsers with consistent display and functionality.

RealEyes will continue to recommend Flex and Flash Platform development to our clients where it makes real business sense to do so.  That said, there are reasons to use HTML over (or alongside) the Flash Platform, and we have plenty of clients we support who do that as well.

The Impact to RealEyes

So, what does all of this mean to RealEyes?  In the short term, it has meant a challenge to bring context to Adobe’s announcements and dispel rumors and misinformation to our clients. In the long run, it probably doesn’t mean a lot.

We have already been on a path of technology diversification with continued focus and adoption of HTML5, its supporting technologies, and native mobile development. Many of us are in the technology space because we enjoy the challenge of evolving our skills as the industry grows.  However, for the next few years, we anticipate that the Flash Platform will continue to be our predominant focus.

Our development specialty has been in delivering industry-leading streaming media solutions and multiscreen development. Flash and AIR are still the best solutions for this and will be for a while.  The timeline for that largely depends on Adobe and, as a valued Adobe Solutions Partner, we will continue to support them in as educated and balanced way as possible.

We are actively involved in the future of the Flex framework through the Spoon Project and excited about the potential for future growth for that project.  We are now even more apt to contribute to the betterment of this already robust framework for the benefit of the Flex community.

Finally, RealEyes has always helped our clients to choose the best technology to power a given project and we will continue to do this.  And, as HTML5 becomes a more comprehensive solution, we will likely recommend it more frequently. It is truly about what is right for the current and future on a case by case basis. Our clients and projects will continue to be industry leaders, no matter the technology behind them.

——————–

Now, we can’t see all of the news in a positive light.  And not all of it is positive – certainly not for the 750 Adobe employees who were laid off and their families. However, this degree of restructuring in the fourth quarter isn’t unprecedented for Adobe.  We’ve seen this over the past couple of years.  This year, as in years past, we lost meaningful relationships with Adobe employees that we’ve been happy to collaborate with on community and development projects.  We at RealEyes have close contact with Adobe and tend to focus on how individuals shape the platforms, products, and communities that we work with instead of quarterly earnings and fiscal projections.  While adjusting to this restructuring, we wish all of the affected employees only the best in their next moves and hope that they will continue to make positive contributions to the technical community they have helped to shape.

Additional Links:

Adobe Releases OSMF, Strobe Media Playback 1.6

Posted on September 08, 2011 at 3:38 pm in Development, Media Solutions

Back in early June, we reported on the pre-release of Adobe’s OSMF 1.6, and its support for late-binding audio. Adobe has been working hard to improve upon the upgrades they gave us with the OSMF 1.6, Sprint 5 release, and to add even more new features for mobile as well. Today Realeyes Media is pleased to announce that OSMF 1.6, and Strobe Media Playback 1.6 have been granted their final release status.

A brief overview of the updates available in OSMF  and Strobe Media Playback 1.6:

OSMF 1.6
  • In regards to late-binding audio, as promised, today’s release supports live playback as well as video on demand (VOD).
  • Also in regards to late-binding audio, fixes to seek issues resolved.
  • For mobile – offers Stage Video support for hardware-accelerated video presentation(requires Flash Player 10.2+).
  • DVR rolling window support, which allows you specify how far back from the live point viewers can rewind (requires the newly released FMS 4.5).
Strobe Media Playback 1.6
Core Framework
  • Improvements to HTTP Dynamic Streaming as well as the ability to better manage bitrate profiles with multi-level manifests.
Documentation

http://sourceforge.net/apps/mediawiki/osmf.adobe

This is exciting news for those of us using OSMF and/or the Strobe Media Playback. Thank you to Cathi Kwon and the rest of the OSMF team for giving us these new and powerful feature updates!



For information on how Realeyes Media can help you integrate OSMF into your media solutions, please feel free to contact us today.


Scott Sheridan writes about, and messes around with, the latest technologies in digital motion media at Realeyes. He also does triathlons. Really big triathlons.

Feel free to reach out with any questions-we’re glad to help!

scott@realeyesmedia dot com

Adobe announced yesterday that it is no longer going to provide support  for AIR on the desktop Linux platform. Instead, they will focus their attention on mobile platforms such as Android, Blackberry Tablet OS, and iOS. Adobe also announced that they will be prioritizing a Linux porting kit for AIR, which will include source code. Open Screen Project partners can use this porting kit to implement AIR on Linux-based platforms on PC’s, mobile devices, TV’s, and TV-connected devices. According to the announcement, AIR 2.6 will be the final Adobe-supported version (AIR 2.7 is the most current release). Existing AIR applications will continue to work on Linux PC’s, provided they target AIR 2.6 or earlier. However, users won’t be able to install new AIR applications, or apply application updates, including security updates. It is Adobe’s belief that any need for future versions of AIR on Linux desktop will be met by one or more of their partners.

This decision makes sense when you take a look at the numbers: according to Adobe, Linux desktop accounted for only 0.5% of AIR installations (Linux represents only ~1% of the desktop market overall). However, Adobe is predicting that by the end of 2011 there will be more than 200M smartphones and tablets which can download and run AIR applications.

Mobile Flex: View Data

Posted on May 16, 2011 at 9:05 am in Development

From the previous post you should know how to navigate from 1 view to the next using the ViewNavigator.  Now, you want some data in that view right? No problem, this is where the View object’s ‘data‘ property comes into play. Setting the data property is accomplished by passing the data object, in addition to the View’s class name, into the pushView() method on the navigator object.

Example:

navigator.pushView(MyNewView, dataObject);

This effectively calls the setting for the data property of the new View (MyNewView) object that is created.

Managing View Data

You could work with the data property on the View object directly. For instance, if the data object passed into the View via the pushView() method was a simple user object that contained a name property, you could bind the name property to a label control.

Example:

<s:Label id="name_lbl" text="{data.name}" />

Overriding the Data Property Setter

Usually though, you’d want to override the setter for the data property. Then you can type your object and work with it in a better manner.

Example:

protected var user:User;
override public function set data(value:Object):void
{
 super.data = value;
 user = value as User;
}

 

<s:Label text="{user.name}" />

So now we’ve got the data in the view. The next step is to manage the state of each view. With mobile apps you can’t count on the view staying around, so we’ll need to keep a tight control on the state of each view. That way we can bring the user right back where they expect to be when they come back to the app after a call for example. In the next post we’ll look into how to do this. Stay tuned.

On March 18, 2011, Adobe announced the General Availability release of Flash Player 10.2 in the Android Market for various Android devices (Android mobile – 2.2 Froyo, and 2.3 Gingerbread, and for Android tablets – 3.x Honeycomb).

From Adobe:

“Flash Player 10.2 is now available for download on Android Market.  This is a production GA (General Availability) release for Android 2.2 (Froyo) and 2.3 (Gingerbread) devices and an initial beta release for Android 3.x (Honeycomb) tablets that include at least Google’s 3.0.1 system update.*  To see if your device is certified for Flash Player 10.2, visit: http://www.adobe.com/go/cd1.

The beta of Flash Player 10.2 for Android 3.x is an exciting release that brings a full web browsing experience, including video, games and other interactive content, to the latest Android tablets. We have been working very closely with Google through the development of this beta to ensure tight integration and optimization between Flash Player 10.2 and new OS and browser capabilities.

Improvements include:

  • Performance enhancements to take advantage of new hardware in both Android 3.x tablets, as well as existing hardware in many Android 2.2 and 2.3 devices
  • Tight integration with the new Android 3.x browser to treat Flash content as part of the web page instead of as a separate “overlay.”  This results in improved scrolling of web pages and the ability to display pages in the way intended by the page designer, including new support for compositing HTML and other web content over Flash Player rendered content.
  • Automatic soft keyboard support to simplify text entry for rich mobile and multi-screen experiences”

Continue reading the full article on the Adobe Flash Player Team Blog

Challenges of the Mobile Platform

  • Delivering a multimedia experience
  • Performance & Memory
  • Usability and User Experience

Solutions

  • Flash Player 10.1
  • Open Source Media Framework (OSMF) based media playback
  • Custom, light-weight framework for visual presentation and data management
  • CSG Systems’ Content Direct

Background

Realeyes Media, together with CSG Systems, built the Content Direct Mobile media streaming application. CSG Systems (NASDAQ: CSGS) provides software and services-based solutions that help clients improve commerce by better engaging and transacting with their customers. CSG provides enabling applications and a monetization platform to engage customers wherever they consume content.

Content Direct, a business unit of CSG, is focused on providing a complete ecosystem of online, mobile and OTT content and merchandising solutions.  Its solution empowers service providers, content creators, aggregators and distributors to easily and effectively market, monetize and manage their members and build engaging relationships by leveraging rich content.

Content Direct was created  to manage live events, content for video, music, games, other digital wares and physical merchandise and provide a flexible “browse, buy and belong” membership experience.  Content Direct provides consumer the ultimate flexibility in how they find, pay and manage their content choices and how they interact with their entertainment brands.

Content Direct is architected as a set of application modules (Member, Content, Commerce and Advertising) that expose its functionality through a set of well defined web services to applications such as the Online Storefront for Devices, , a Customer Care  Portal, Reporting Portal and the Invision Portal, a metadata manager.

Some of CSG’s  clients include:

  • Ultimate Fighting Championship
  • NBC Universal Sports
  • Onlive (Gaming)

CSG chose RealEyes as their partner to extend Content Direct’s online experience to mobile, enabling customers to market their premium video pay-per-view or subscription content on mobile devices.  Content Direct enables consumers to be able to watch, buy and manage their content from any device at anytime, anywhere.  Having established online, OTT and connected device solutions, Content Direct Mobile provides another way for customers to view and manage their content.   Content Direct Mobile allows users to search for content, buy video, manage their account and watch videos from their Flash enabled phones.

CSG partnered with RealEyes and Adobe to create Content Direct Mobile.  RealEyes and Adobe were obvious partners to extend Content Direct Mobile’s strategy.   RealEyes’ deep experience with Flash, Flash Mobile, OSMF combined with their relationship with Adobe were invaluable, and Adobe’s Flash penetration and the planned rollout to the mobile devices worldwide made Adobe a natural partner in deploying the Content Direct Mobile solution.

The Application

The Content Direct Mobile application uses the Content Direct’s existing data services and streaming media built for existing browser based clients and leverages the Flash Player 10.1 mobile player to create a rich and engaging mobile client experience to search, manage and view personalized media selections and libraries. Using a custom and light-weight visual presentation framework, the Content Direct Mobile application manages visuals and content in such a way as to conserve as much memory and resources as possible.

The Framework

Taking into account the Flash Player 10.1 improvements and optimizations already provided by the Flash Player team, the Content Direct Mobile application framework was built for speed and light weight. RealEyes built a powerful lightweight layout management system and UI controls that were optimized for mobile application development. This provided the application a versatile and sturdy foundation to build upon. Some of the challenges that we looked to address early on were screen rotation, and resolution independent layout. One of the benefits to both of the above challenges was there was no need of new ActionScript API’s or Flash runtime to build and manage such issues. This allowed us to utilize our past experience and apply it to the mobile application arena without losing a step.

Another area of focus for the framework and optimization was screen transitions and dynamic media asset management. Utilizing the robust ActionScript 3 bitmap management and caching appropriately for both content and motion played a major part in this. The custom bitmap management allowed us to maintain high quality motion and frame-rate while still keeping power and file weight low.

We enabled full branding and UI skinning via the clients data services and an Adobe Flash Professional source file created and managed in Flash CS5. Currently this media asset package creates a library file (SWC) that is utilized by the pure ActionScript 3 application developed in FlashBuilder 4.

The Media Player

The Content Direct Media player was built using Adobe’s Open Source Media Framework (OSMF). A testament to the quality of the OSMF and Flash Player 10.1, is the ability of the player to perform on a mobile platform without modification. In the future the media player could be an area of modification for optimization and performance enhancement, but right out of the box OSMF filled our needs and exceeded our expectations.

The extensibility of the OSMF allowed us to build in a custom control bar that is highly customizable for any client of Content Direct. In addition the OSMF plugin extensibility capabilities are a major benefit to the project and offer a high level of extensibility with ease.

The Bonus of AIR for Android

Having built the Content Direct Mobile application as an ActionScript 3 application, the transition from a browser based application to a natively installed Android application was accomplished with minimal effort. The following is a basic overview of all we needed to do to create a the AIR for Android application package:

  • We began by extending the main ActionScript class from the browser based application in our AIR for Android application.
  • Integrate features built into to the Android Operating System, such as keyboard functionality and navigational features using the updated APIs from the AIR for Android SDKs.
  • Listen for and respond to events associated specifically with the mobile application to handle screen orientation and sizing efficiently.
  • Package an AIR file by use the Andoird SDK adt commands to create the Android package (apk).

Conclusion

As the Flash Platform matures and grows on mobile we are looking forward to the ability to collaborate with Adobe and other companies allowing us to use our existing, skills, content and code on an ever increasing number of devices. Another exciting facet of the improvements and optimizations for Flash Player on mobile is how it will affect other device platforms – from laptops and netbooks, to set-top boxes and consumer devices – the possibilities are expanding and very exciting for us.

Overall we at RealEyes have been incredibly impressed with the capabilities and the development process for Flash applications on the Android devices. Some challenges were encountered with integration into the browser when it comes to rotation and form inputs, but Adobe has recently released an excellent article which addresses many of those issues. Performance and battery life have been nothing less than astonishing, and even the video playback without hardware acceleration (a temporarily missing feature) has been very promising.

The biggest changes in development are solely around form factor for UI, and optimization for devices with lower power capabilities than the desktop. For those who are more reliant upon a full framework like Flex it may be a little more of a challenge, but with reasonable ActionScript skills and consideration for complexity and optimization it is amazing how easy it is to make robust applications for a Flash enabled mobile device.